BATTLESHIP:
Each player arranges there ships on there grid. Each ship occupies a number of consecutive squares on the grid, arranged either horizontally or vertically.
The number of squares for each ship is determined by the type of the ship. The ships cannot overlap. The types and numbers of ships allowed are the same for each player.
Type of ship | Size |
Aircraft carrier | 5 x 1 |
Battleship | 4 x 1 |
Destroyer | 3 x 1 |
Submarine | 3 x 1 |
Patrol boat | 2 x 1 |
After the ships have been positioned, the game proceeds in a series of rounds. In each round, each player has a turn. During a turn, the player selects a target square in the opponents' grid which a missile from one of there ships fires at. If a ship occupies one of the squares, then it takes a hit. If the square is empty it is a miss. When all of the squares of a ship have been hit, the ship is sunk. The first person to sink all the ships in there opponent's fleet wins the game!
CONNECT 4:
Each player drops one chip at a time. The first who succeeds in lining up 4 chips vertically, horizontally or diagonally wins the match.
Connect four or more chips in order to earn as many points as there are chips lined up. Each chip is worth 1 point. At the end, the player with the highest score wins.
GAMEPLAY |
Key | BATTLESHIP | CONNECT 4 |
Classic | Power Attacks | Classic | Power Chips |
1 | UP LEFT direction | - |
2 (d-pad up) | UP direction (from J to A) | - | TOKEN switching |
3 | UP RIGHT direction | | |
4 (d-pad left) | LEFT direction (from 10 to 1) | LEFT direction (move chip one column left) |
5 (d-pad button) | VALIDATION (FIRE) | VALIDATION (DROP) |
6? (d-pad right) | RIGHT direction (from 1 to 10) | RIGHT direction (move chip one column right) |
7 | DOWN LEFT direction | - |
8 (d-pad down) | DOWN direction (from A to J) | DROP |
9 | DOWN RIGHT direction | - |
0 | - | Use character's special power | - |
* | Display battle report (in game) | - |
# | - | - |
Right Softkey | Validate (default)
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Next Battle Report page
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Switch between Ocean and Target
Grids
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Rotate ship on the grid (in placement
phase)
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Play (after placement phase) | - | TOKEN switching |